Lessons your child does, not watches
Give Dinomy a goal — sea animals, count to 20, the sounds of letters — and it plans a five-lesson journey of hands-on games. Your child taps, sorts, traces, listens and says it out loud. Wrong answers teach instead of buzz.



Five lessons, in order, one at a time
Say the goal in your own words. Dinomy writes a five-step syllabus, plans which games fit each step and your child’s age, and unlocks lessons one after another — so “count to 100” is a journey, not a quiz. On Max you can choose the games yourself.
The games are ours. The AI only fills them in.
Every game is a fixed, tested template with big targets and no reading required. The AI writes what goes in the slots — the animals, the letters, the hints — never the rules.
No buzzer. A kind hint, then a walkthrough.
Tap the wrong one and nothing goes red. Your character says something true about what your child chose, then walks through the answer together — one tap at a time, with the pieces lighting up as they’re named. The right one glows green.


Speaking games, if you want them
Mic games are off until you turn them on. When on, the audio is checked for the answer and thrown away on the spot — never stored, never used for training.
Made for their age
One learning-level control per child. Every lesson tells you what it was made for — “made for age 4” — and why.

Honest progress
Per skill, per game: what came easily and what’s still practising. No percentages, ever. A skill is “consistent” only when it’s right 9 times out of the last 10.
Where to go next
Child mode
A locked room that plays your list and then stops.
See child modeDino
The helper that suggests what to make next, and explains progress.
See dinoTeaching letter sounds at home in 5 minutes a day
A short, repeatable way to teach letter sounds at home: one sound a week, three places to find it, and the two mistakes that make it harder than it needs to be.
Read the guideBe first when Dinomy lands on the App Store
One email when we launch. That’s it.